Global Canned Food Market 

Global canned food market will reach $149.6 billion by 2030, growing by 4.3% annually over 2020-2030 owing to the growing trend for convenient food amid COVID-19 pandemic.Highlighted with 82 tables and 69 figures, this 156-page report “Global Canned Food Market 2020-2030 by Product (Seafood, Vegetables, Meat), Food Type (Conventional, Organic), Distribution Channel, and Region: Trend … Read more

Thailand 3D Printers Market

Thailand 3D printers market will reach $194.3 million by 2030, up from $23.0 million with a 2020-2030 CAGR of 21.4%.Highlighted with 13 tables and 39 figures, this 75-page report “Thailand 3D Printers Market 2020-2030 by Printer Type (Industrial/Commercial 3D Printers, Consumer/Desktop 3D Printers), Material Form, Technology, and End User: Trend Forecast and Growth Opportunity” is … Read more

Asia Pacific E-sports Market 

Asia Pacific e-sports market will grow by 20.7% annually with a total addressable market cap of $13.83 billion over 2020-2030 driven by the rising need for remote sports and virtual games amid the COVID-19 pandemic.Highlighted with 40 tables and 80 figures, this 142-page report “Asia Pacific E-sports Market 2020-2030 by Game Type, Revenue Source, Device, … Read more

Europe E-sports Market

Europe e-sports market reached $281.8 million in 2019 and will grow by 18.5% annually over 2020-2030 driven by the rising need for remote sports and virtual games amid the COVID-19 pandemic.Highlighted with 43 tables and 81 figures, this 144-page report “Europe E-sports Market 2020-2030 by Game Type, Revenue Source, Device, Streaming Platform, Audience Type, Viewer … Read more

North America E-sports Market

North America e-sports market is expected to grow by 16.9% annually in the forecast period and reach $2,441.9 million by 2030 owing to the rising need for remote sports and virtual games amid the COVID-19 pandemic.Highlighted with 33 tables and 77 figures, this 137-page report “North America E-sports Market 2020-2030 by Game Type, Revenue Source, … Read more

Global E-sports Market

Global e-sports market is expected to grow by 18.8% annually in the forecast period and reach $7,302.3 million by 2030 owing to the rising need for remote sports and virtual games amid the COVID-19 pandemic.Highlighted with 92 tables and 113 figures, this 200-page report “Global E-sports Market 2020-2030 by Game Type, Revenue Source, Device, Streaming … Read more

Europe Ambient/Canned Fish and Seafood Market

Europe ambient/canned fish and seafood market reached $10.81 billion in 2019 and will grow by 4.1% annually over 2020-2030 owing to the rising need for convenient canned food in the region.Highlighted with 26 tables and 35 figures, this 97-page report “Europe Ambient/Canned Fish and Seafood Market 2020-2030 by Product (Fish, Shrimp, Prawns), Distribution Channel, and … Read more

Europe E-learning Market

Europe E-learning market reached $35.9 billion in 2019 and will grow by 9.8% annually over 2020-2026 driven by the rising need for remote teaching and online learning amid the COVID-19 pandemic.Highlighted with 43 tables and 62 figures, this 136-page report “Europe E-learning Market 2020-2026 by Offering, Learning Mode, Technology, Material Source, Application, End User, and … Read more

North America E-learning Market

North America E-learning market is expected to grow by 11.1% annually in the forecast period and reach $159.1 billion by 2026 owing to the rising need for remote teaching and online learning amid the COVID-19 pandemic.Highlighted with 30 tables and 58 figures, this 130-page report “North America E-learning Market 2020-2026 by Offering, Learning Mode, Technology, … Read more

Global E-learning Market 

Global E-learning market will reach $390.6 billion by 2026, growing by 11.7% annually over 2020-2026 owing to the rising need for remote teaching and online learning amid the COVID-19 pandemic.Highlighted with 106 tables and 94 figures, this 190-page report “Global E-learning Market 2020-2026 by Offering, Learning Mode, Technology, Material Source, Application, End User, and Region: … Read more